Miyamoto attributes this to an apparent lack of new direction for the franchise. The most recent outing for the gravity-defying racing game was in a Japan-only Game Boy Advance title in 2004, discounting subsequent appearances in the Super Smash Bros. Series.
A previous interview with Miyamoto in 2012 published by Edge also told the same story with the veteran designer saying that F-Zero was initially successful because it was a big, new surprise to the industry and that repeating that today would be unlikely.
F-Zero first launched in 1990 for the SNES and alongside Super Mario World was one of only two titles available for the console at launch in Japan. It was one of the first games to show off the console’s much touted “Mode 7” rendering capabilities which allowed for the illusion of 3D environments.
The series’ Captain Falcon has also featured in the Super Smash Bros. games, irritating players everywhere with his signature “Falcon Punch” move. Outside of video games, F-Zero also made the transition to anime with a 51 episode run that drew to a close in 2004.
News Source – BitTech