Unity Technologies today announced the release of Unity 5.2. The big news in this latest release is the launch of the Services Window which provides easy in-editor access to Unity Ads, Unity Analytics, Unity Cloud Build and Unity Multiplayer with no need to integrate a single SDK.
Boost your revenue with Unity Ads – Unity Ads is growing at an incredible rate to the point where it’s rapidly becoming one of the world’s most widely used mobile game advertising networks. To find out why more and more studios are turning to Unity Ads, check out how Seriously boosted ad revenue 250% in Best Fiends without any drop off in retention
Automatically build, install, and test your apps – Unity Cloud Build optimizes game development pipelines by automatically creating builds for multiple platforms at once, and making them easy to download and share. It’s streamlined so developers can focus on making games.
Improve game performance – Use Unity Analytics, to learn about how your game could be performing way better than it is.
Get multiplatform multiplayer networking – Use Unity Multiplayer to take the pain out of making networked games. The underlying engineering framework is the same whether you’re looking to deploy to mobile, desktop, Web or console.
Even more VR – Unity 5.2 adds further support for VR developers in the form of a Project Morpheus build option. This means Unity comes with a highly-optimized VR/AR pipeline you can use to deploy to Oculus Rift, Gear VR and Project Morpheus out of the box.
Even more multiplatform – Unity 5.2 also brings Windows 10 and Universal Windows Platform (UWP) build options. A UWP app can run on any Windows-based device, including phones, Xbox, and PCs!
Native Visual Studio Integration – In further Microsoft-related news, Unity 5.2 comes with a much tighter Visual Studio integration for a vastly improved coding and debugging experience on Windows machines. The Unity installer will offer to install Visual Studio Community 2015 and Visual Studio Tools for Unity (formerly known as UnityVS). Everything just works out of the box.
For the full blog visit: http://blogs.unity3d.com/2015/09/08/unity-5-2-easy-access-to-unity-services