Competing for the grand prize of the longest title in video games outside of Japan. Is the imminent release of ‘Monster Energy AMA Supercross FIM World championship The official video game’ developed by the team at Milestone based in Italy with a portfolio firmly rooted in racing titles. Producing the licensed titles of Moto GP, MXGP and WRC for more than a decade. Monster Energy Supercross adding to that library. Powered behind the scenes by the formidable Unreal Engine.

Race options come in a variety of selections to tailor how you wish your riders career to play out. For the realism enthusiastic and gamer seeking to level up quicker, there are vital changes to be made, as the game on its default settings is geared to arcade-like options. Each aspect increases the challenge and the xp to be gained. The AI competitor racers are set to very easy, race type and race length are centred on short, where increasing to medium and realistic offers a much higher xp in return for your time. Shifting the weight of your rider is taken care of autonomously as are the gears. Having the function to rewind time, recover without penalty for that over jump or knockdown. Toggling each will increase to a greater percentage of xp. I found the comfortable balance of sim and arcade by pushing the physics into normal and AI up to medium, and manual control of the rider’s weight.

Monster AMA Supercross FIM World championship The official video game, yes I had to use the full title. again does allow a plethora of flexibility to play how you find most satisfying. With customizable riders and bikes, from colours, sponsors and parts keep you in control and upgrading throughout.

In game
On the track, great looking riders and official arenas are a spectacle to behold. It is fast and frantic hitting high jumps and navigating tight turns replicating the thrill of Supercross admirably. Under the varying weather you are forced to learn the curve quickly, slowing right down pulling the brake to take the corners correctly by not cutting up the turns or risk being struck by other bikes. AI does not appear to change regardless of difficulty, other than how fast they go. You can find yourself punted off track frequently, as the AI drives the perfect line and doesn’t slow down on passing. There are some challenging aspects that can detract; an unchangeable start position does niggle. Putting you to the furthest right, on the outside with no opportunity to change or gain a different place on the starting gates. The game seems to tease with a pseudo-select as you have to Press A/(X) to choose the lane, of which there is only one.

20+ riders in a wide open arena all piling into the first turn, can you guess what occurs? If you said horrendous slowdown, clipping and glitching as the riders clash for the lead. You would be right on the money. This does plateau out as riders thin out throughout the race, but a handful at a corner can see the game visually take a nosedive. Respawns can be mixed affair.

Loading times appear to be something of a challenge. Follow me if you will. Upon each initial load, there is more than a minute load time, leading to the Press Menu Button title screen complete with the logo you’ve been looking at throughout the load. The game reads the profile save file, welcomes you to the game. Before loading in a diorama engine render of your rider. Followed by another lengthy load time after selecting an option. Choosing, for instance, the first game type, then Career race.

Followed by the logo screen popping up briefly, before very stuttering music starts and an image of the arena with a percentage loading running along the bottom. From the load menu to the race line takes near 4 minutes of loading. It’s all very jarring, that could be streamlined into a much better experience. Coupled upon this, the in-game music will have you hitting up your Spotify playlist pretty sharpish with only a handful of eerily similar grunge low-key generic rock tunes.

There is fun to be played here if you love your Supercross. The game in motion once controls and set up are to your liking, is engaging. Hitting an object on the course, can take you from the front of the pack to near the back with near impossibility of catching up. You’ll be reaching with your thumb to hit that Options button for a restart pretty often especially if you wish to come out with good xp from the races.

Monster Energy Supercross does feature a highly competent Track editor. Quickly creating tracks of bumps and jumps, curves and tight turns. Which you can test out and race with the press of a button. The xboxlive functionality was not active during the review process, one can expect multiplayer races, leaderboards and the sharing of created courses.

Out of a possible 10-star rating in conclusion.

From the hours in the Career mode to the time spend tinkering enjoying the Track editor and the potential for online racing meets. It is a fair assessment to say there is much of a game to had for your hard earned notes. Whether its a pick up at launch will depend on how much of a die-hard Supercross fan you are. The experience can feel more than a little repetitive as the game despite many different arenas and courses, can look really samey no matter where you are. The AI balance never seems quite right, may as well crank it high for the xp but be warned a mistake will have them tearing into the distance leaving you for dust. Real sponsors and gear make the game hold its ‘Official’ badge high. There are some strange quirks, sometimes in career you be riding a 450 bike against 250 racers. Spawning can have AI riders stacked up on top of one another. The terrible slowdown at the first corner can be a brutal exercise for the xboxone. Loading times are tedious. Career is where the title shines, a level of authenticity with the ability to race from qualifying, to heats, to the lcq, and then the main event earning your spot. Customization can keep it fresh.

A solid slightly above average 6.5 out of 10 – Monster Energy Supercross has not set out to reinvent the landscape, more that it builds solidly on what has gone before. 


Monster Energy Supercross: FIM World Championship The Official Videogame is available from the on XBOXONE, PS4 and PC

Version reviewed XBOXONE

Kristian Lander