‘I think where I struggle is that I don’t really have a good idea for what’s new that we could bring to F-Zero that would really turn it into a great game again,’Miyamoto told IGN.
A previous interview with Miyamoto in 2012 published by Edge also told the same story with the veteran designer saying that F-Zero was initially successful because it was a big, new surprise to the industry and that repeating that today would be unlikely.
F-Zero first launched in 1990 for the SNES and alongside Super Mario World was one of only two titles available for the console at launch in Japan. It was one of the first games to show off the console’s much touted “Mode 7” rendering capabilities which allowed for the illusion of 3D environments.
News Source – BitTech